GameSpot Asia recently shared a few details about Final Fantasy Type-0, specifically about the overall story, mythical Summons as allies, and the customizable magic system. A recent issue of Famitsu revealed new cast members in the mix as well as more details about the game's battle system.
One of the new characters introduced in the magazine is Ace, a young student from the world's Suzaku school of magic (called peristyliums) located in the country of Rubrum (which we talked about in great detail here). Square Enix vaguely hinted in the magazine that he may be one of the main characters. Queen is a no-nonsense leader figure who believes in ridding the world of injustices. Another student named Nine will also be joining the two in battle. He's optimistic and straightforward--a Final Fantasy archetype much like Final Fantasy XIII's Snow Villiers and Final Fantasy VI's Sabin.
The students are assigned to Class Zero in the Suzaku Peristylium and are taught by a teacher named Kura Same. The ninja-garbed mentor used to be labeled "The Death God of the Ice Blade" when he was still a student in Suzaku, and he has a small Tonberry creature at his side.
Queen brandishes a sword and has a special attack called Cross that summons cross-shaped light beams on where she stands. These beams of light damage enemies and heal allies clustering around her. Nine fights using a long lance. Not only can he take out enemies at a long range, but he can pull off the trademark Dragoon class attack "jump," where he jumps high and strikes the ground to take out enemies surrounding the strike point.
Speaking of which, a group of enemies can choose to surrender in the middle of a fight but only if players take down the group's commander. However, enemy commanders are powerful, and numerous enemy troops would prevent you from directly attacking them.
Final Fantasy Type-0 will be out on the PSP in the second quarter of 2011. The game will be shipped with two UMDs.
from: http://asia.gamespot.com/news/6305825.html?om_act=convert&om_clk=picks&tag=picks%3Btitle%3B1
credit: http://na.square-enix.com/dissidia_012/#/system/theBasics/blockAndEvade
credit : http://na.square-enix.com/dissidia_012/#/system/theBasics/braveAttacks
- They adding yuna as a character in FF Dissidia 012...
- Release: Mar 22, 2011 (US)
- For more info visit http://na.square-enix.com/dissidia_012/#/characters
Naruto Shippuden: Kizuna Drive pits Naruto and friends against an unseen foe responsible for the disappearance of ninja from Hidden Leaf Village. Will come out this year in english version....

Square Enix made formal announcement today of something we reported on last week courtesy of Jump. Dissidia Final Fantasy is getting a sequel, and it's going playable at the Tokyo Game Show later this week.
As reported last week, the new game is titled Dissidia Duodecim Final Fantasy. The "Duodecim" can be written as a 012, it seems.
Incidentally, in our headline, we wrote the name as Dissidia Final Fantasy 2 in order to avoid confusion. But you're probably already confused beyond repair. Blame Tetsuya Nomura for that!
Duodecim will add new characters, new maps, new BGM, and new battle system elements to the Final Fantasy crossover fight. A whole lot of new features, to be sure, but we only know of two specifics: playable Lightning (from FFXIII) and playable Kain (from FFIV). Square Enix assures that there will be more new characters than just these two.
taken from http://psp.ign.com/articles/111/1119821p1.html
The developer of the Shin Megami Tensei: Persona JRPG series is now set to start work on... Shin Megami Tensei: Persona 5, says the man behind Persona 3 and Persona 4.
It's been a long time since we last heard anything about the followup to PS2 swan song Persona 4 - the last we heard, longtime Atlus composer Shoji Meguro had been credited with doing the soundtrack to Persona 5, but nothing concrete materialized from those rumors.
Now, however, we may have something definite, reports Kotaku. Katsura Hashino, who previously worked as producer and director on both Persona 3 and Persona 4, told Japanese game mag Dengeki PlayStation that work was beginning on the next Persona - but that things might be changing up a bit.
"We are preparing to start work on the next Persona," said Hashino. "I want to add things that are being expected of the series," he elaborated, but added that he also wanted "to change things that can be changed within those boundaries."
Smart money says the next game will likely be about Japanese teenagers who have the ability to summon powerful alter egos based on their innermost selves, and who each fall into a different category of the tarot arcana. The power of said alter egos will depend as much on how much time the teenagers spend hanging out after school together as it does on how much time they spend level grinding in dungeons recreated out of the human psyche.
But that's just a guess. He did say that he wanted to change it up, though. So maybe they'll be... Japanese college students this time around? What would you like to see in a new Persona?
In other news, Kotaku's Brian Ashcraft has excellent taste in pairing preferences.
now there are 3 games that i cannot play. first Final Fantasy XIII, God of War and Persona 5. i just hope persona 5 will be in ps2 or psp console...
from http://www.escapistmagazine.com/news/view/99388-Atlus-Starting-Work-on-Persona-5

Fan service? Absolutely. Fun? Unquestionably. Dissidia is a Final Fantasy fan's dream come true, the kind of crossover that's sure to make franchise aficionados giddy. Yet it's far more than just a love letter to series fanatics. Dissidia: Final Fantasy is an exuberant and addictive game in which showy one-on-one fighting and role-playing mingle so effortlessly that it's hard to pull yourself away. And the more you play, the more Dissidia keeps giving, showering you with extra features and in-game rewards as if you were in the center of a ticker-tape parade. The visual drama of battles is unfortunately undercut by some camera foibles, and the feeble narrative is out of step for a series renowned for excellent storytelling. Yet this is a generous package that offers untold hours of over-the-top spectacle that almost anyone can appreciate, even if they've never played or cared to play a Final Fantasy game.
Crisis Core: Final Fantasy VII
Crisis Core: Final Fantasy VII (クライシス コア -ファイナルファンタジーVII-, Kuraishisu Koa -Fainaru Fantajī Sebun-?) is an action role-playing game developed by Square Enix for the PlayStation Portable. The game is a prequel to Final Fantasy VII and is also the sixth installment in the Compilation of Final Fantasy VII. Production was overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata as the game's director and Tetsuya Nomura as the game's character designer.
The game mainly focuses around Zack Fair, a 2nd Class SOLDIER, and the events leading up to his destined demise. He meets many of the Final Fantasy VII characters, including Cloud Strife and Aerith Gainsborough, with whom he develops strong bonds. The game's storyline takes the player from the war with the Wutai to the events at Nibelheim, and right up to the time just before the Final Fantasy VII beginning. Some of the missing events or plot holes from Nibelheim and afterwards are explained in the animated feature, Last Order: Final Fantasy VII.
Shin Megami Tensei: Persona 4, known in Japan as Persona 4 (ペルソナ4, Perusona 4), is a console role-playing game developed and published by Atlus for Sony's PlayStation 2, and chronologically the sixth installment in the Persona series. Persona 4 was released in Japan on July 10, 2008, was released in Korea on October 31, 2008, in North America on December 9, 2008 and will be released in Europe in Spring 2009. Instead of the city locales of previous games in the series, Persona 4 takes place in a fictional Japanese countryside. It features a weather forecast system with events happening on foggy days to replace the moon phase system (with events happening on full moons in Persona 3) implemented in the previous games. Its story is a suspenseful countryside murder mystery with multiple twists and turns in the plot. The North American package of the game was released with a "Visual Data" book (a collection of concept art) and a CD with selected music from the game, very much like Persona 3's North American release.
Final Fantasy X-2 set several precedents in the Final Fantasy series aside from being the first direct sequel in video game form and the second sequel in the franchise, after the anime Final Fantasy: Legend of the Crystals. It was the first game in the series to feature only three playable characters, an all-female main cast, and early access to most of the game's locations. Additionally, it featured a variation of the character classes system—one of the series' classic gameplay concepts—and is one of the few games in the series to feature multiple endings.
The game was positively received by critics and was commercially successful. After nine months of being released in Japan, it sold a million copies in North America, and approximately four million copies worldwide. Final Fantasy X-2 was voted as the 32nd best game of all time by the readers of Famitsu. The English version of the game won an award for "Outstanding Achievement in Character Performance" at the Academy of Interactive Arts & Sciences in 2004. The game has attained a rating of 86% on Game Rankings and an 85% rating on Metacritic.
Final Fantasy X (ファイナルファンタジーX, Fainaru Fantajī Ten) is a console role-playing game developed and published by Square (now Square Enix) as the tenth installment in the Final Fantasy series. It was released in 2001 for Sony's PlayStation 2. The game marks the Final Fantasy series' transition from entirely pre-rendered backdrops to fully three-dimensional areas, and is also the first in the series to feature voice actors. Final Fantasy X replaces the Active Time Battle (ATB) system with a new Conditional Turn-Based Battle (CTB) system, and uses a new leveling system called the "Sphere Grid".
Set in the fantasy world of Spira, the game's story centers around a group of adventurers and their quest to defeat a rampaging force known as "Sin". The player character is Tidus, a blitzball star who finds himself in Spira after his home city of Zanarkand is destroyed by Sin. During the game, Tidus, along with several others, aids the summoner Yuna on her pilgrimage to destroy Sin.
Development of Final Fantasy X began in 1999, with a budget of more than US$32.3 million and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success. It was voted by the readers of the Japanese video game magazine Famitsu to be the greatest video game of all-time. As of January 20, 2004, the game has sold around 6.6 million units worldwide. In 2003, it was followed by a direct sequel; Final Fantasy X-2.
Shin Megami Tensei: Persona 3
Shin Megami Tensei: Persona 3 (ペルソナ3, Perusona 3) is the third video game in the Persona console RPG series. The game was developed and published by Atlus for the Sony PlayStation 2 console system. Persona 3 was released in Japan on July 13, 2006, was set to be released in North America on July 24, 2007, but was delayed to August 14, 2007 (due to a manufacturing error with the Persona 3 art book),[1] and was released in Europe and Australia on February 29, 2008. An add-on chapter and enhanced original game, entitled Persona 3 FES was released in Japan on April 19, 2007, and in North America on April 22, 2008. It was released in Europe on October 17, 2008.
The game has the player take the role of a male high-school student who joins up with other members of SEES—the Specialized Extracurricular Execution Squad—to attack Shadows and other beings that emerge during the "Dark Hour", a time period between each day which only few humans are aware of. The player uses weapons and magical abilities gained by the use of "Personas" to defeat foes in a turn-based combat system. An iconic feature of the game is the method by which the members of SEES release their Personas: by firing an Evoker, a gun-like object, at their head. In addition to typical RPG elements, the game includes elements of dating simulation games as the player character progresses day by day through a school year, making friends and relationships that improve the strength of his Personas in battle.
Digimon World Data Squad (デジモンセイバーズ アナザーミッション, Dejimon Seibāzu Anazā Misshon, 'Digimon Savers: Another Mission')) is a Digimon video game for the PlayStation 2.
The game is set in the Digimon Data Squad universe, and revolves around the Seven Great Demon Lords. In this game the player will be able to control the four main Savers characters, Marcus Daimon, Thomas H. Norstein, Yoshino "Yoshi" Fujieda, and Keenan Crier along with their respective Digimon partners. The graphics for this game are cel-shaded and the battle system is similar to the Battle Terminal (a Japanese-only arcade game). This game will be classified as a "special genre", called a "Dramatic/Innovative RPG", which means that the Digimon partners are affected by how you, the player, treat them. The way your Digimon evolves will be similar to Digimon World; the Digimon will be affected by how you take care of it and, depending on that, will digivolve into different types of Digimon. In Digimon World Data Squad, a new type of digivolution method is used, called the Galactica Evolution System: this will determine what Digimon your partner will evolve into. There will also be new, original characters for this game, meaning that these characters are exclusive to Digimon World Data Squad, and will not appear in any other Digimon Data Squad media.
Exclusive characters include Yuma Kagura, who has a male ( changed to female for the US )Renamon as her partner; Kosaburo Katsura, a cocky private investigator who has an extremely clumsy, female Biyomon as his partner; Tsukasa Kagura, who is Yuma's older brother, and the new DATS technician, who graduated from the same academy as Thomas; Masaki Nitta, who is said to be a part of DATS' past, but is currently missing; and Manami Nitta, Masaki's daughter.
Rogue Galaxy
Rogue Galaxy (ローグギャラクシー, Rōgu Gyarakushī) is a science fiction console role-playing game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. The game was first released in Japan on December 8th, 2005, and later in North America on January 30th, 2007. The European release was initially expected in 2006 but after a series of postponements it was released in most European countries on 5 September 2007. Release in the UK and some other countries followed on 7 September 2007. A Director's Cut version of the game was also released in Japan on March 15, 2007. The Director's Cut included all the added features and improvements of the North American and European localizations.[1]
Rogue Galaxy enjoyed immense critical success upon its initial release in Japan, scoring a 36/40 in Famitsu and an 85 average in Dengeki, two of Japan's most popular gaming magazines. Sales were also very strong for an original IP RPG in Japan, with sales totaling over 350,000 units in just three months.
Fullmetal Alchemist 2: Curse of the Crimson Elixir (Devil of the Red Elixir in Japan) is the second console role-playing game for the PlayStation 2 based on the series of the same name. It is the prequel of sorts to Fullmetal Alchemist and the Broken Angel. The game has much improved visuals than the previous title, as well as all dialog being voiced over. To help boost sales, Square Enix decided to release the game with a bonus DVD in the United States containing the second and third episodes of Season 2 (episode 27 Teacher and 28 One is all, All is One") of the Fullmetal Alchemist anime series, since the show took a 4 month break in its Adult Swim broadcast. This DVD contains only English audio, with the shortened version of the 2nd OP "READY STEADY GO" by L'Arc~en~Ciel and the shortened 3rd ED "Motherland" by Crystal Kay,since that is the version that was to be shown in the Adult Swim broadcast.
A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters.Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
Most role-playing games are conducted like radio drama: only the spoken component is acted. One player, the game master (GM), creates a setting in which the other players play the role of a single character.The GM describes the game world and its inhabitants; the other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM.There is a variety of role-playing game in which players do perform their characters' physical actions, known as live action role-playing games (LARP).
A genre of video game is also referred to as role-playing games. Although these games do not involve the playing of roles,they take their name from the settings and game mechanics which they inherit from early role-playing games.Due to the popularity of video games, the terms "role-playing game" and "RPG" have both to some degree been co-opted by the video gaming industry; as a result, games in which players play the roles of characters are sometimes referred to as "pen and paper" or "tabletop" role-playing games,though neither pen and paper nor a table are strictly necessary.
















