PSP Go Hands-On Preview

The PSP Go, Sony's big announcement for E3, crept out way early. The PSP Go was leaked ahead of schedule in a video with Qore host Veronica Belmont and John Koller, director of hardware marketing at Sony Computer Entertainment America. A basic rundown of the portable console reveals that it has 16GB of onboard storage, no UMD drive, is substantially smaller, and will cost $249 when it hits retail on October 1.

According to Sony, the PSP Go isn't meant to replace an existing PSP but merely augment the device for a different class of users. It made the device for those who abandoned physical media; hence, the 16GB of storage space, expandable via the M2 memory stick slot.

With onboard Wi-Fi and Bluetooth, the PSP Go downloads data, games, and connects to headsets wirelessly. Sony is emphasizing downloadable games for the device, a play to meet Nintendo's DSi Shop and Apple's monumentally successful App Store for the iPhone. Representatives indicated that there's a good will plan in the works to prevent alienation of existing PSP owners. Basically, if you already have a ton of PSP games, Sony will likely offer some sort of program so that you don't have to repurchase them.

The PSP Go weighs 40 percent less and is 50 percent smaller than the existing PSP-3000. Despite its lightness, the PSP Go feels very solid. The sliding mechanism moves smoothly, and it seems like it could take a decent amount of wear and tear. Like the iPhone, the PSP Go does not have an interchangeable battery.

While we haven't exactly had a prolonged gaming session with the device, the smaller screen doesn't seem to detract from gameplay much. The Go's screen has the same resolution as the original PSP, except it's squished into a 3.8" LCD.

Surprisingly, the PSP Go isn't much larger than the iPhone. It's roughly twice as thick and extends slightly over the iPhone's screen to totally cover it. As a result, the controls are also squished together, but they don't seem to suffer for it. The buttons and D pad work well, and the analog stick functions about the same as the one found on the original PSP.

We didn't get to try out any of the wireless capabilities of the console or even the software that will come with it. From a hardware standpoint, the PSP Go seems remarkably well built and fit for consumption. We'll have a more in-depth analysis of the handheld once we have a retail kit.

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Selamat Pengantin Baru

It's been a long TIME since I update my blog. Here I want to wish to my brother "Selamat Pengantin Baru" and have a good life with his new wife. Although the preparation for this wedding have many kind of problems , but it turn out to be the very best wedding for my brother. Next , it will be at my house to welcome my new sister-in-law. For my friends who wants to come to my brother "kenduri". you all can come to my house on 13 june 2009 at kampung melawi from 12.00 till 6.00 pm. Lastly I want to wish once again to my brother "SELAMAT PEENGANTIN BARU"....

Game PSP

Crisis Core: Final Fantasy VII

Crisis Core: Final Fantasy VII (クライシス コア -ファイナルファンタジーVII- Kuraishisu Koa -Fainaru Fantajī Sebun-?) is an action role-playing game developed by Square Enix for the PlayStation Portable. The game is a prequel to Final Fantasy VII and is also the sixth installment in the Compilation of Final Fantasy VII. Production was overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata as the game's director and Tetsuya Nomura as the game's character designer.

The game mainly focuses around Zack Fair, a 2nd Class SOLDIER, and the events leading up to his destined demise. He meets many of the Final Fantasy VII characters, including Cloud Strife and Aerith Gainsborough, with whom he develops strong bonds. The game's storyline takes the player from the war with the Wutai to the events at Nibelheim, and right up to the time just before the Final Fantasy VII beginning. Some of the missing events or plot holes from Nibelheim and afterwards are explained in the animated feature, Last Order: Final Fantasy VII.

PlayStation Portable

The PlayStation Portable (officially abbreviated PSP)[6] is a handheld game console manufactured and marketed by Sony Computer Entertainment.[7] Development of the console was first announced during E3 2003,[8] and it was unveiled on May 11, 2004 at a Sony press conference before E3 2004.[9] The system was released in Japan on December 12, 2004,[10] in North America on March 24, 2005,[11] and in the PAL region on September 1, 2005.[12]

The PlayStation Portable is the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage medium.[13][14] Other distinguishing features of the console include its large viewing screen,[15] robust multi-media capabilities,[16] and connectivity with the PlayStation 3, other PSPs, and the Internet.[17][18]

Despite the console's superior computing power and multimedia capabilities, sales have (with cyclical exceptions) lagged behind its main competitor, the Nintendo DS.[19] Nevertheless, the console is "the most successful non-Nintendo handheld game system ever sold".[20] After the release of a remodeled, slimmer, and lighter version of the PlayStation Portable, appropriately titled Slim and Lite, in early September 2007, sales quadrupled in the United Kingdom the following week and increased by nearly 200% in North America for the month of October


Linux (commonly pronounced /ˈlɪnəks/[4]) is a generic term referring to Unix-like computer operating systems based on the Linux kernel. Their development is one of the most prominent examples of free and open source software collaboration; typically all the underlying source code can be used, freely modified, and redistributed by anyone under the terms of the GNU GPL[5] and other free licenses.

Linux is predominantly known for its use in servers, although it is installed on a wide variety of computer hardware, ranging from embedded devices and mobile phones to supercomputers.[6] Linux distributions, installed on both desktop and laptop computers, have become increasingly commonplace in recent years, owing largely to the popular Ubuntu distribution and to the emergence of netbooks.[7][8]

The name "Linux" (Linus-linux.ogg listen ) comes from the Linux kernel, originally written in 1991 by Linus Torvalds. The rest of the system usually comprises components such as the Apache HTTP Server, the X Window System, the K Desktop Environment, and utilities and libraries from the GNU operating system (announced in 1983 by Richard Stallman). Commonly-used applications with desktop Linux systems include the Mozilla Firefox web-browser and the office application suite. The GNU contribution is the basis for the Free Software Foundation's preferred name GNU/Linux.[9][10]

Naruto Ultimate Ninja 4

Naruto Shippuden:Ultimate Ninja 4 known in Japan as Naruto Shippuden: Narutimate Accel (NARUTO-ナルト- 疾風伝 ナルティメットアクセル Naruto Shippūden: Narutimetto Akuseru) is the fourth installment of the Ultimate Ninja series, and the first in the Accels completely redone and improved scenes from Naruto Ultimate Ninja 3. It was released in Japan April 5, 2007 , in North America March 24, 2009 and in Europe April 30, 2009.[5] The game features over 52 characters (including transformations) and also has an original story mode new to the series that takes place between the Sasuke Retrieval Arc and the SHIPPUDEN Arc called The Black Shadow.

The game introduces Naruto Shippūden characters for the first time, featuring over 52 playable characters. The game covers the first 17 episodes of the Naruto Shippuden series. Other changes include the introduction of fixed ultimate jutsu, which change as health decreases or if the player enters any secondary mode. The graphical style of the game has also been toned down, (retaining the anime look but with much less pronounced levels must be unlocked by finding certain items while playing through the single-player aspect of the game). Hero's History Mode includes completely redone and improved scenes from Naruto Ultimate Ninja 3 as well as redone CGI scenes. Atari has announced that this game will be released in Australia on May 7. A new mode in the game called Master Mode also allows players to compete in challenging missions, explore the massive world of Shippuden and level up characters.

Images For Naruto Ultimate Ninja 4

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